#include<iostream>
#include<stdio.h>
#include<conio.h>
#include <windows.h>
using namespace std;
void Game_Menu(HANDLE hout);
void Game_description(HANDLE hout);
void gotoxy(HANDLE hout, int x, int y);
int DrawMap(HANDLE hout);
void Move(HANDLE hout);
int finish();
void setmap(int n);
void color(int m);
bool flag = true;
int pass = 1;
#define R 10
#define C 10
#define framex 20
#define framey 14
int map[R][C] = {0};
int map1[R][C] = {
{ 0,0,1,1,1,0,0,0 },
{ 0,0,1,3,1,0,0,0 },
{ 0,0,1,0,1,1,1,1 },
{ 1,1,1,0,0,4,3,1 },
{ 1,3,4,4,0,1,1,1 },
{ 1,1,1,5,4,1,0,0 },
{ 0,0,0,1,3,1,0,0 },
{ 0,0,0,1,1,1,0,0 }
};
int map2[R][C]= {
{1,1,1,1,1,0,0,0,0,0},
{1,5,0,0,1,0,0,0,0,0},
{1,0,4,4,1,0,1,1,1,0},
{1,0,4,0,1,0,1,3,1,0},
{1,1,1,0,1,1,1,3,1,0},
{0,1,1,0,0,0,0,3,1,0},
{0,1,0,0,0,1,0,0,1,0},
{0,1,0,0,0,1,1,1,1,0},
{0,1,1,1,1,1,0,0,0,0}
};
int map3[R][C]= {
{ 0,0,0,1,1,1,1,1,1,1 },
{ 0,0,1,1,0,0,1,0,5,1 },
{ 0,0,1,0,0,0,1,0,0,1 },
{ 0,0,1,4,0,4,0,4,0,1 },
{ 0,0,1,0,4,1,1,0,0,1 },
{ 1,1,1,0,4,0,1,0,1,1 },
{ 1,3,3,3,3,3,0,0,1,0 },
{ 1,1,1,1,1,1,1,1,1,0 },
};
void Game_Menu(HANDLE hout) {
system("cls");
gotoxy(hout, framex, 1);
cout << "*******************";
gotoxy(hout, framex, 3);
cout << " 推箱子 ";
gotoxy(hout, framex, 5);
cout << " 按s或S开始 ";
gotoxy(hout, framex, 7);
cout << " 按q或Q退出 ";
gotoxy(hout, framex, 9);
cout << "游戏前关闭中文输入 ";
gotoxy(hout, framex, 11);
cout << "*******************";
_getch();
};
void Game_description(HANDLE hout) { //操作提示
system("cls");
gotoxy(hout, framex, 1);
cout << "*****************************";
gotoxy(hout, framex, 3);
cout << " 按方向键上下左右移动 ";
gotoxy(hout, framex, 5);
cout << " 所有箱子到达目的地游戏胜利 ";
gotoxy(hout, framex, 7);
cout << " 按q或Q退出 ";
gotoxy(hout, framex, 9);
cout << "*****************************";
};
void gotoxy(HANDLE hout, int x, int y) {
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(hout, pos);
};
void print(int i) {
switch(i) {
case 0:
color(0x7);
cout << " ";
break;
case 1:
color(8);
cout << "■";
break;
case 3:
color(0xE);
cout << "◇";
break;
case 4:
color(4);
cout << "□";
break;
case 5:
color(3);
cout << "♀";
break;
case 7:
color(6);
cout << "◆";
break;
case 8:
color(3);
cout << "♀";
break;
default:
break;
}
}
int DrawMap(HANDLE hout) {
gotoxy(hout, framex + C, framey - 3);
color(0xF);
cout << "第" << pass << "关";
for(int i = 0; i < R; i++) {
gotoxy(hout, framex, framey + i);
for(int j = 0; j < C; j++) {
print(map[i][j]);
}
}
return 0;
};
void Move(HANDLE hout) {
int x = 0, y = 0;
for(int i = 0; i < R; i++) {
for(int j = 0; j < C; j++) {
if(map[i][j] == 5 || map [i] [j] == 8) {
x = i;
y = j;
break;
}
}
}
gotoxy(hout, framex, framey + R);
color(0xF);
printf("当前位置:(%d, %d)", x, y);
int ch = _getch();
switch(ch) {
case 'w':
case 'W':
case 72:
if(map[x - 1][y] == 0 || map[x - 1][y] == 3) {
map[x][y] -= 5;
gotoxy(hout, framex + 2 * y, framey + x);
print(map[x][y]);
map[x - 1][y] += 5;
gotoxy(hout, framex + 2 * y, framey + x - 1);
print(map[x - 1][y]);
} else if(map[x - 1][y] == 4 || map[x - 1][y] == 7) {
if(map[x - 2][y] == 0 || map[x - 2][y] == 3) {
map[x][y] -= 5;
gotoxy(hout, framex + 2 * y, framey + x);
print(map[x][y]);
map[x - 1][y] += 1;
gotoxy(hout, framex + 2 * y, framey + x - 1);
print(map[x - 1][y]);
map[x - 2][y] += 4;
gotoxy(hout, framex + 2 * y, framey + x - 2);
print(map[x - 2][y]);
}
}
break;
case 's':
case 'S':
case 80:
if(map[x + 1][y] == 0 || map[x + 1][y] == 3) {
map[x][y] -= 5;
gotoxy(hout, framex + 2 * y, framey + x);
print(map[x][y]);
map[x + 1][y] += 5;
gotoxy(hout, framex + 2 * y, framey + x + 1);
print(map[x + 1][y]);
} else if(map[x + 1][y] == 4 || map[x + 1][y] == 7) {
if(map[x + 2][y] == 0 || map[x + 2][y] == 3) {
map[x][y] -= 5;
gotoxy(hout, framex + 2 * y, framey + x);
print(map[x][y]);
map[x + 1][y] += 1;
gotoxy(hout, framex + 2 * y, framey + x + 1);
print(map[x + 1][y]);
map[x + 2][y] += 4;
gotoxy(hout, framex + 2 * y, framey + x + 2);
print(map[x + 2][y]);
}
}
break;
case 'a':
case 'A':
case 75:
if(map[x][y - 1] == 0 || map[x][y - 1] == 3) {
map[x][y] -= 5;
gotoxy(hout, framex + 2 * y, framey + x);
print(map[x][y]);
map[x][y - 1] += 5;
gotoxy(hout, framex + 2 * y - 2, framey + x);
print(map[x][y - 1]);
} else if(map[x][y - 1] == 4 || map[x][y - 1] == 7) {
if(map[x][y - 2] == 0 || map[x][y - 2] == 3) {
map[x][y] -= 5;
gotoxy(hout, framex + 2 * y, framey + x);
print(map[x][y]);
map[x][y - 1] += 1;
gotoxy(hout, framex + 2 * y - 2, framey + x);
print(map[x][y - 1]);
map[x][y - 2] += 4;
gotoxy(hout, framex + 2 * y - 4, framey + x);
print(map[x][y - 2]);
}
}
break;
case 'd':
case 'D':
case 77:
if(map[x][y + 1] == 0 || map[x][y + 1] == 3) {
map[x][y] -= 5;
gotoxy(hout, framex + 2 * y, framey + x);
print(map[x][y]);
map[x][y + 1] += 5;
gotoxy(hout, framex + 2 * y + 2, framey + x);
print(map[x][y + 1]);
} else if(map[x][y + 1] == 4 || map[x][y + 1] == 7) {
if(map[x][y + 2] == 0 || map[x][y + 2] == 3) {
map[x][y] -= 5;
gotoxy(hout, framex + 2 * y, framey + x);
print(map[x][y]);
map[x][y + 1] += 1;
gotoxy(hout, framex + 2 * y + 2, framey + x);
print(map[x][y + 1]);
map[x][y + 2] += 4;
gotoxy(hout, framex + 2 * y + 4, framey + x);
print(map[x][y + 2]);
}
}
break;
case 'q':
case 'Q':
flag = false;
default:
break;
}
};
int finish() { //判断游戏结束
for(int i = 0; i < R; i++) {
for(int j = 0; j < C; j++) {
if(map[i][j] == 4)return 0;
}
}
return 1;
};
void setmap(int n) {
switch(n) {
case 1:
memcpy(map, map1, sizeof(map1));
break;
case 2:
memcpy(map, map2, sizeof(map2));
break;
case 3:
memcpy(map, map3, sizeof(map3));
break;
}
};
void color(int m) { //改变输出符号的颜色
HANDLE consolehend;
consolehend = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(consolehend, m);
};
int main() {
HANDLE hout = GetStdHandle(STD_OUTPUT_HANDLE);
Game_Menu(hout);
char ch = getch();
setmap(pass);
Game_description(hout);
DrawMap(hout);
if(ch == 'q' || ch == 'Q') {
return 0;
}
while(flag) {
Move(hout);
if(finish()) {
DrawMap(hout);
gotoxy(hout, framex, framey + R);
cout << " 恭喜,成功过关!";
gotoxy(hout, framex, framey + R + 2);
cout << "重玩(R)";
ch = getch();
system("cls");
pass++;
if(ch == 'r' || ch == 'R')pass--;
if(pass > 3) {
gotoxy(hout, framex, framey);
cout << " 您已通过全部关卡!";
getch();
flag = false;
} else {
setmap(pass);
Game_description(hout);
DrawMap(hout);
}
}
}
return 0;
}