- sunle's blog
作者(chengchenjunqi)
- 2024-12-4 16:07:00 @
cpp
#include<stdio.h> #include<iostream> #include<ctime> #include<bits/stdc++.h> #include<time.h> #include<windows.h> #include<stdio.h> #include<conio.h> #include<time.h> #include<cmath> #include<windows.h> //SLEEP函数 using namespace std; void SetColorAndBackground(int ForgC, int BackC) { WORD wColor = ((BackC & 0x0F) << 4) + (ForgC & 0x0F); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), wColor); } int boss1=0,boss2=0; struct Player{//玩家结构体,并初始化player char name[21]; int attack; int defense; int health; long int max_health; int level; int exp; int range_exp; long int max_exp; } player= {"勇者",100,80,200,200,1,0,0,100}; struct Enemy {//怪的结构体,并初始化各种怪 char name[20]; char wupin[20]; int attack; int defense; int health; int money; long int exp; int wupin_sign; int wupinpro; int double_attack; int miss; } //怪,拿格伦石人举例 // 怪变量 怪名 掉落的装备 攻 防 血 金币 经验 掉落装备编号 掉落概率 真伤(被防御后的破甲伤害) 不能改 // gl= {"格伦石人","石铠甲", 30, 150,1000,500, 250, 11, 7, 1, 0}, gl= {"格伦石人","石铠甲",30,150,1000,500,250,11,7,1,0}, zhizhu= {"洞穴蜘蛛","蜘蛛毒剑",140,20,250,400,200,12,5,1,0}, ymr= {"野蛮人","粗制石剑",20,20,150,100,50,13,5,1,0}, nz= {"牛仔","战斗马甲",80,20,250,500,250,14,10,1,0}, strongman= {"森林巨人","传说圣甲",50,50,580,200,100,1,5,1,0}, witch= {"兽人","重甲",35,55,250,50,50,2,4,1,1}, xiyi= {"毒蜴","鳞甲",20,25,80,30,35,3,8,2,2}, huolong= {"喷火龙","巨龙晶石",405,505,2005,2005,1005,4,4,2,0}, lion= {"皇家士兵","尚方宝剑",100,30,380,200,100,5,5,1,0}, horse= {"独眼巨人","碧血战锤",50,22,360,50,50,6,5,1,1}, bee= {"剑客","西洋剑",27,11,60,30,35,7,5,2,2}, bossno1= {"凋零女巫","凋零通行证",1400,500,15000,10000,5000,15,10,1,0}, dljs= {"凋零巨兽","凋零之心",1200,700,20000,10000,500,10,7,1,0}, pika= {"皮卡超人","\0",300,408,1000,2000,1000,0,0,1,0}, dapika= {"雷霆皮卡","雷霆之刃",350,4010,1500,3000,2000,8,6,6,0}, cl= {"熔岩飞龙","\0",450,5010,2000,3500,2500,0,0,1,0}, jl= {"裂凯金龙","金龙铠",500,4020,5000,8000,4500,9,6,6,1}, gst={"凋零共生体","命令之书",1800,6510,15000,20000,1000,16,10,1,0}, dlkl= {"凋零骷髅","\0",3000,3010,12000,20000,1000,0,0,1,0}, dlfb= {".+凋零风暴+.","\0",9000,1500,49000,0,500000,17,10,1,0}, guai= {"\0","\0",0,0,0,0,0,0,0,0,0}; struct Place{ int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3,te1,te2,te3,te4; } place= {1,2,3,4,5,6,7,8,9,10,11,12}; int max_exp=0; int htsr;int he=0; int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=10; int cao=3,jijiubao=3,baiyao=3,superbaiyao=3,miansi=1,boom=3,dubiao=2,yuanzidan=1; int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0,fang5=400,fang5n=0,fang6=150,fang6n=0,fang7=60,fang7n=0,fang4X=550,fang4Xn=0,mfang=1000,mfangn=0; int gong=0,gong1=10,gong1n=0,gong2=20,gong2n=0,gong3=45,gong3n=0,gong4=100,gong4n=0,gong5=300,gong5n=0,gong6=150,gong6n=0,gong7=45,gong7n=0,gong4X=500,gong4Xn=0,mgong=1000,mgongn=0; int jingyancao=0,jingyanbao=0,jingyanshi=0,htmmcs=5; int diaolingxinhave=0,diaolingxin=0,mingshu=0,zhadan=0; char gongname[20]="无",fangname[20]="无"; char proof; void AddWupin(int); int AttackResult(); void BattleAct(); // ____ void ChooseWupin(); // /___/| void DisplayState(); // | |/ void OrdinaryAct(); //▔▔ int SuiJi(); int SuiJi100(); void WhetherLevelUp(); void SlowDisplay(char ); int main(){ int i=0,j=0,k=0; int kaishi; char player_name[21]; Sleep(100);system("color 8E"); cout<<"如果想使用外挂,名字请输入:“你爹 ” 后台密码是20120913 \n\n\n";Sleep(100); cout<<" 欢迎来到 [斗破苍穹2.11.2正式版] \n";Sleep(100); cout<<" \n";Sleep(100); cout<<" 笑脸工作室出品 ■ \n";Sleep(100); cout<<" ■ ■ ■ ■■■■ \n";Sleep(100); cout<<" 2.11.2 正式版 ■■■■■ ■ ■ \n";Sleep(100); cout<<" ■ ■■■■ \n";Sleep(100); cout<<" 新增 合成台功能 ■ ■ ■ \n";Sleep(100); cout<<" ■■■■■ ■■■ ■■■ \n";Sleep(100); cout<<" C.J出品,必属精品 ■ ■ ■ ■ \n";Sleep(100); cout<<" ■■■ ■■■ \n";Sleep(100); cout<<" 努力通关吧! \n";Sleep(100); cout<<" \n";Sleep(100); cout<<" 输入“1 ”开始游戏 \n\n\n\n \n\n";Sleep(100); while(1){ cin>>kaishi; if(kaishi==1) break; } Sleep(100);system("color A3"); Sleep(50);system("color E4"); Sleep(50);system("color B3"); Sleep(50);system("color E4"); Sleep(50);system("color 34"); Sleep(50);system("color E3"); Sleep(50);system("color 54"); Sleep(50);system("color E3"); Sleep(50);system("color 43"); Sleep(50);system("color E4"); Sleep(50);system("color 93"); Sleep(50);system("color E4"); Sleep(50);system("color C3"); Sleep(50);system("color E4"); Sleep(50);system("color D3"); Sleep(50);system("color E4"); Sleep(50);system("color F3"); Sleep(50);system("color E4"); Sleep(50);system("color 8E"); cout<<"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"<<endl; //如果想使用外挂,名字请输入:“你爹 ”。 Sleep(300); printf("这里是斗破苍穹(苍穹世界)! 契晋赫苟国的漓嘉茜公主被神秘人绑架了!\n\n\n 伟大的勇士啊~拿起你的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");system("color 8E"); scanf("%s",player_name); Sleep(300); strncpy(player.name,player_name,20); if(strcmp(player.name,"你爹")==0){ printf("\n\n\n封印多年的爸爸血统啊!您终于觉醒了!\n\n\n爸爸,您成为了天命人,请您救出公主吧!\n\n\n"); player.attack=9999999999; player.defense=999999999; player.health=9999999999; player.max_health=999999; } getchar(); OrdinaryAct(); return 0; } int SuiJi(){ srand((unsigned)time(NULL)); return rand()%10; } int SuiJi100(){ srand((unsigned)time(NULL)); return rand()%100; } void ChooseWupin(){//选择物品 并使用 printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨龙晶石%d个 12,免死金牌%d个 13,凋零之心%d个 14,毁灭炸弹%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,yuanzidan,jingyancao,jingyanbao,jingyanshi,strongman_arm,miansi,diaolingxin,zhadan);system("color 8A"); switch(scanf("%d",&choose_number),choose_number){ case 1: if(cao>0){ printf("使用止血草,HP增加120\n\n\n");system("color 8A"); cao--; if(player.health+120>player.max_health)player.health=player.max_health; else player.health+=120; } else printf("没有止血草了\n\n\n");system("color 8A"); break; case 2: if(jijiubao>0){ printf("使用急救包,HP增加180\n\n\n");system("color 8A"); jijiubao--; if(player.health+180>player.max_health)player.health=player.max_health; else player.health+=180; } else printf("没有急救包了\n\n\n");system("color 8A"); break; case 3: if(baiyao>0){ printf("使用云南白药,HP增加240\nz\n\n");system("color 8A"); baiyao--; if(player.health+240>player.max_health)player.health=player.max_health; else player.health+=240; } else printf("没有云南白药了\n\n\n");system("color 8A"); break; case 4: if(superbaiyao>0){ printf("使用超级云南白药,HP增加400\n\n\n");system("color 8A"); superbaiyao--; if(player.health+400>player.max_health)player.health=player.max_health; else player.health+=400; } else printf("没有超级云南白药了\n\n\n");system("color 8A"); break; case 5: if(battle){//在战斗中(battle=1),否则(battle=0)不能使用攻击性物品 if(boom>0){ printf("使用手雷,敌人HP减少100\n\n\n");system("color 84"); boom--; guai.health-=100; AttackResult(); } } else printf("非战斗状态,不能使用手雷!\n\n\n");system("color 84"); break; case 6: if(battle){ //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品 if(dubiao>0){ printf("使用毒标,敌人HP减少200\n\n\n");system("color 84"); dubiao--; guai.health-=200; AttackResult(); } } else printf("非战斗状态,不能使用毒标!\n\n\n");system("color 84"); break; case 7: if(battle){ //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品 if(yuanzidan>0){ printf("使用手抛式原子弹,敌人HP减少1500\n\n\n");system("color 84"); yuanzidan--; guai.health-=1500; AttackResult(); } } else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");system("color 84"); break; case 8: if(jingyancao>0 && player.level<200){ printf("使用经验草,等级增加3级\n\n\n");system("color 8E"); jingyancao--; player.max_health=player.max_health+60; player.attack+=9; player.defense+=6; player.level+=3; player.health=player.max_health; printf("等级:%d\n",player.level);system("color 8E"); } else if(jingyancao<1){ printf("没有经验草了\n\n\n");system("color 8E"); } else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E"); break; case 9: if(jingyanbao>0 && player.level<200){ if(player.level>197&&player.level<200){ int sheng; sheng=100-player.level; player.level+=sheng; jingyanbao--; player.max_health=player.max_health+sheng20; player.attack+=sheng3; player.defense+=sheng2; player.health=player.max_health; printf("使用经验包,等级增加%d级",sheng);system("color 8E"); printf("等级:%d\n",player.level);system("color 8E"); } else{ printf("使用经验包,等级增加5级\n\n\n");system("color 8E"); jingyanbao--; player.max_health=player.max_health+100; player.attack+=15; player.defense+=10; player.level+=5; player.health=player.max_health; printf("等级:%d\n",player.level);system("color 8E"); } } else if(jingyanbao<1){ printf("没有经验包了");system("color 8E"); } else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E"); break; case 10: if(jingyanshi>0 && player.level<200){ if(player.level>192&&player.level<200){ int sheng; sheng=100-player.level; player.level+=sheng; player.max_health+=sheng20; player.attack+=sheng3; player.defense+=sheng2; player.health=player.max_health; printf("使用经验石,等级增加%d级\n",sheng);system("color 8E"); printf("等级:%d\n",player.level);system("color 8E"); } else{ printf("使用经验石,等级增加10级\n");system("color 8E"); jingyanshi--; player.max_health=player.max_health+200; player.attack+=30; player.defense+=20; player.level+=10; player.health=player.max_health; } } else if(jingyanshi<1) { printf("没有经验石了\n\n\n");system("color 8E"); } else printf("等级超过200级,修为太高,无法使用。\n\n\n");system("color 8E"); break; case 11: if(strongman_arm>0 && player.level<500) { if(player.level>482&&player.level<500) { int sheng; sheng=500-player.level; player.level+=sheng; player.max_health=player.max_health+sheng20; player.attack+=sheng3; player.defense+=sheng*2; player.health=player.max_health; printf("使用巨龙晶石,等级增加%d级",sheng);system("color 8E"); printf("等级:%d\n",player.level);system("color 8E"); } else { printf("使用巨龙晶石,等级增加20级\n\n\n");system("color 8E"); strongman_arm--; player.max_health=player.max_health+400; player.attack+=60; player.defense+=40; player.health=player.max_health; player.level+=20; printf("等级:%d\n",player.level);system("color 8E"); } } else if(strongman_arm<1) { printf("没有巨龙晶石了。\n\n\n");system("color 8E"); } else printf("等级超过500级,修为太高,无法使用。\n\n\n");system("color 8E"); break; case 12: if(miansi>0) { cout<<"使";Sleep(50); cout<<"用";Sleep(50); cout<<"免";Sleep(50); cout<<"死";Sleep(50); cout<<"金";Sleep(50); cout<<"牌";Sleep(50); cout<<"HP";Sleep(50); cout<<"满";Sleep(50); system("color 8b"); miansi--; if(player.health+999999>player.max_health)player.health=player.max_health; else player.health+=999999; }else printf("没有免死金牌了\n\n\n"); system("color 8b");break; break; case 13: if(diaolingxin>0) { printf("使用凋零之心\nHP上限+100 攻击+100\n\n\n");system("color 8b"); diaolingxin--; player.max_health+=100; player.attack+=100; }else printf("没有凋零之心了\n\n\n"); system("color 8b");break; case 14: if(battle){ //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品 if(zhadan>0){ printf("使用毁灭炸弹,敌人HP减少15000\n\n\n");system("color 84"); zhadan--; guai.health-=15000; AttackResult(); } } case 0: break; default: printf("ChooseWupin error!\n\n\n"); } } int AttackResult(){ //攻击结果:判断是否获胜 是否获得物品 和 是否升级 if(guai.health<=0){ battle=0; printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);system("color 8C"); player.exp+=guai.exp; player.range_exp+=guai.exp; money+=guai.money; s=SuiJi(); if(s<guai.wupinpro){ cout<<"从";Sleep(100); cout<<"敌";Sleep(100); cout<<"人";Sleep(100); cout<<"尸";Sleep(100); cout<<"骸";Sleep(100); cout<<"中";Sleep(100); cout<<"发";Sleep(100); cout<<"现";Sleep(100); system("color 8C"); printf("%s\n\n\n",guai.wupin); AddWupin(guai.wupin_sign); } WhetherLevelUp(); if(strcmp(guai.name,"凋零巨兽")==0){ printf("你把公主救了出来\n\n你从公主口中得知了一个更大的阴谋,你可以进入凋零世界\n\n"); system("color 8C"); } return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为 } else { int s=SuiJi();
if((guai.attack+s-player.defense/3)<0) { player.health-=1; printf("%s反击,你的HP减少了 1\n\n",guai.name);system("color 8C"); } else { player.health-=guai.attack+s-player.defense/3; printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);system("color 8C"); } if(player.health<0) { battle=0; printf("%s战死!金币掉落%d\n\n\n",player.name,player.level500);system("color CC"); money-=player.level500; player.health=player.max_health/5; OrdinaryAct();// return 1; } } return 0; } void AddWupin(int wupin_sign) {
switch(wupin_sign) { case 1: fang4n++; break; case 2: fang3n++; break; case 3: fang2n++; break; case 4: strongman_arm++; break; case 5: gong4n++; break; case 6: gong3n++; break; case 7: gong2n++; break; case 8: gong5n++; break; case 9: fang5n++; break; case 10: diaolingxin++; break; case 11: fang6n++; break; case 12: gong6n++; break; case 13: gong7n++; break; case 14: fang7n++; break; case 15: diaolingxinhave++; boss1++; break; case 16: mingshu++; break; case 17: boss2++; break; default: printf("AddWupin error\n\n\n"); }
} void WhetherLevelUp() { int i=0,j=0; int l1=player.range_exp/150; int l2=player.range_exp/300; int l3=player.range_exp/600; if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级 { if(l11) { printf("%s",player.name); printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E"); player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100; player.attack+=3; player.defense+=2; player.max_health+=20; player.health=player.max_health; player.level++; player.range_exp=0; player.exp=player.max_exp; player.max_exp+=100; } else { printf("好厉害!连升%d级!",l1);system("color 8E"); printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3l1,2l1,20l1);system("color 8E"); player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100; player.attack+=3l1; player.defense+=2l1; player.max_health+=20l1; player.health=player.max_health; player.level+=l1; player.range_exp=0; player.exp=player.max_exp; player.max_exp+=100*l1; } } else if(player.level<=40&&l2>0) { if(l21) { printf("%s",player.name); printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E"); player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100; player.attack+=3; player.defense+=2; player.max_health+=20; player.health=player.max_health; player.level++; player.range_exp=0; player.exp=player.max_exp; player.max_exp+=300; } else { printf("好厉害!连升%d级!",l1);system("color 8E"); printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3l2,2l2,20l2);system("color 8E"); player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100; player.attack+=3l2; player.defense+=2l2; player.max_health+=20l2; player.health=player.max_health; player.level+=l2; player.range_exp=0; player.exp=player.max_exp; player.max_exp+=300l2; } } else if(l3>0) { if(l3==1) { printf("%s",player.name); printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");system("color 8E"); player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100; player.attack+=3; player.defense+=2; player.max_health+=20; player.health=player.max_health; player.level++; player.range_exp=0; player.exp=player.max_exp; player.max_exp+=600; } else { printf("好厉害!连升%d级!",l1); printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3l3,2l3,20l3);system("color 8E"); player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100; player.attack+=3l3; player.defense+=2l3; player.max_health+=20l3; player.health=player.max_health; player.level+=l3; player.range_exp=0; player.exp=player.max_exp; player.max_exp+=600l3; } } } void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏) {
while(1) { // (1000); // system("cls"); puts("=");system("color 8E"); printf("要做什么?\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 7,后台 8,合成台 0,退出游戏\n\n\n");system("color 8E"); puts("=");system("color 8E"); switch(scanf("%d",&choose_number),choose_number) { case 1: //显示移动菜单 printf("要去哪里?\n\n\n");system("color 8E"); //printf(" "); cout<<"1,小郑子酒吧 ";Sleep(150); cout<<"2,诺亚方舟酒店 ";Sleep(150); cout<<"3,北朝商会 ";Sleep(150); cout<<"4,红玉拍卖行 ";Sleep(150); cout<<"5,冒险荒野\n\n\n";Sleep(150);system("color 8E"); switch(scanf("%d",&choose_number),choose_number) { case 1: place_sign=place.bar; //记录目前位置-酒吧 // OrdinaryAct(); break; case 2: place_sign=place.hotel; //进入旅店 printf("金币:%d",money);system("color 8E"); printf("要开房吗? 200个金币 \n 1,是 0,否\n\n\n");system("color 8E"); choose_number=1; switch(scanf("%d",&choose_number),choose_number) { case 1: if(money-200<=0) //判断钱是否够 { printf("Sorry,你的钱不够~\n\n\n");system("color 8E"); printf("金币:%d",money);system("color 8E"); } else { printf("好好休息\nHP满\n第二天了\n\n");system("color 8E"); printf("金币:%d\n",money);system("color 8E"); money-=200; //花费200住店费 player.health=player.max_health; //体力满 } break; case 0: printf("下次再来!\n\n\n");system("color 8E"); break; default: printf("hotel talk error!\n\n\n");system("color 8E"); } place_sign=0; break; case 3: int yongju,gong,fang; printf("请问您要购买什么类型的物品?\n\n\n");system("color 8E"); cout<<"1,攻击装备 ";Sleep(50); cout<<"2,防御装备 ";Sleep(50); cout<<"3,一次性伤害武器\n\n\n";Sleep(50); scanf("%d",&yongju); switch(yongju) { case 1: printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,西洋剑¥500 3,碧血战锤¥1000\n\n\n");system("color 8E"); scanf("%d",&gong); switch(gong) { case 1: if(money>=300) { gong1n++; money=money-300; printf ("匕首+1\n");system("color 8E"); printf("匕首:%d个\n",gong1n);system("color 8E"); printf("金币:%d\n",money);system("color 8E"); break; } else { printf("钱不够!\n");system("color 8E"); printf("金币:%d\n",money);system("color 8E"); break; } case 2: if(money>=500) { gong2n++; money=money-500; printf ("西洋剑+1\n");system("color 8E"); printf("西洋剑:%d个\n",gong2n);system("color 8E"); printf("金币:%d\n",money);system("color 8E"); break; } else { printf("钱不够!\n");system("color 8E"); printf("金币:%d\n",money);system("color 8E"); break; } case 3: if(money>=1000) { gong3n++; money=money-1000; printf ("碧血战锤+1\n");system("color 8E"); printf("碧血战锤:%d个\n",gong3n);system("color 8E"); printf("金币:%d\n",money);system("color 8E"); break; } else { printf("钱不够!\n");system("color 8E"); printf("金币:%d\n",money);system("color 8E"); break; } default: printf("对不起,我们只会打造以上武器。");system("color 8E"); break;
} break; case 2: int fang; printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,鳞甲¥500 3,重甲¥1000\n\n\n");system("color 8E"); scanf("%d",&fang); switch(fang) { case 1: if(money>=300) { fang1n++; money=money-300; printf ("布衣+1\n");system("color 8E"); printf("布衣:%d个\n",fang1n);system("color 8E"); printf("金币:%d\n",money);system("color 8E"); } else { printf("钱不够!\n");system("color 8E"); printf("金币:%d\n",money);system("color 8E"); }
break; case 2: if(money>=500) { fang2n++; money=money-500; printf ("鳞甲+1\n");system("color 8E"); printf("鳞甲:%d个\n",fang2n);system("color 8E"); printf("金币:%d\n",money);system("color 8E"); } else { printf("钱不够!\n");system("color 8E"); printf("金币:%d",money);system("color 8E"); } break; case 3: if(money>=1000) { fang3n++; money=money-1000; printf ("重甲+1\n");system("color 8E"); printf("重甲:%d个\n",fang3n);system("color 8E"); printf("金币:%d\n",money);system("color 8E"); } else { printf("钱不够!\n");system("color 8E"); printf("金币:%d\n",money);system("color 8E"); } default: printf("对不起,我们只会打造以上防具。");system("color 8E"); break;
} printf("金币:%d\n",money);system("color 8E"); break; case 3: printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");system("color 8E"); int yi; scanf("%d",&yi); switch(yi) { case 1: if(money>=300 && boom<5) { boom++; money=money-300; printf("手雷+1\n");system("color 8E"); printf("手雷:%d\n",boom);system("color 8E"); printf("金币:%d\n",money);system("color 8E"); } else { printf("钱不够!\n");system("color 8E"); printf("金币:%d",money);system("color 8E"); } break; case 2: if(money>=600 && dubiao<9999999) { dubiao++; money=money-600; printf("毒镖+1\n");system("color 8E"); printf("毒镖:%d\n",dubiao);system("color 8E"); printf("金币:%d\n",money);system("color 8E"); } else { printf("钱不够!\n");system("color 8E"); printf("金币:%d\n",money);system("color 8E"); } break; case 3: if(money>=1000 && yuanzidan<5) { yuanzidan=yuanzidan+1; money=money-1000; printf("手抛式原子弹+1\n");system("color 8E"); printf("手抛式原子弹:%d\n",yuanzidan);system("color 8E"); printf("金币:%d\n",money);system("color 8E"); } else { printf("钱不够!\n\n\n");system("color 8E"); printf("金币:%d\n",money);system("color 8E"); }
break; } } break; case 4: printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");system("color 8E"); printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,粗制石剑:%n 4,碧血战锤:%d个 5,蜘蛛毒剑:%n个 6,尚方宝剑:%d个 7,皮卡大剑:%d个\n",gong1n,gong2n,gong7n,gong3n,gong6n,gong4n,gong5n);system("color 8E"); printf("防御装备: 8,布衣:%d个 9,鳞甲:%d个 10,战斗马甲:%d个 11,重甲:%d个 12,石铠甲:%d个 13,传说圣甲:%d个 14,金龙铠:%d个 15,巨龙晶石:%d个\n 0,返回\n\n\n",fang1n,fang2n,fang7n,fang3n,fang6n,fang4n,fang5n,strongman_arm);system("color 8E"); int pai,shu,i; scanf("%d",&pai);system("color 8E"); switch(pai) { case 1: printf("请问您要出售几件?");system("color 8E"); scanf("%d",&shu); if(gong1n>=shu) { gong1n=gong1n-shu; money=money+shu240; printf("匕首:%d\n",gong1n);system("color 8E"); printf("金币:%d\n",money);system("color 8E"); break; } else { printf("装备数不够,无法出售!\n");system("color 8E"); break; } break; case 2: printf("请问您要出售几件?\n");system("color 8E"); scanf("%d",&shu); if(gong2n>=shu) { gong2n=gong2n-shu; money=money+shu400; printf("西洋剑:%d\n",gong2n); printf("金币:%d\n",money); break; } else { printf("装备数不够,无法出售!\n"); break; } case 3: printf("请问您要出售几件?\n");system("color 8E"); scanf("%d",&shu); if(gong7n>=shu) { gong7n=gong7n-shu; money=money+shu800; printf("粗制石剑:%d\n",gong7n); printf("金币:%d\n",money); break; } else { printf("装备数不够,无法出售!\n"); break; } case 4: printf("请问您要出售几件?\n"); scanf("%d",&shu); if(gong3n>=shu) { gong3n=gong3n-shu; money=money+shu800; printf("碧血战锤:%d\n",gong3n); printf("金币:%d\n",money); break; } else { printf("装备数不够,无法出售!\n"); break; } case 5: printf("请问您要出售几件?\n");system("color 8E"); scanf("%d",&shu); if(gong6n>=shu) { gong6n=gong6n-shu; money=money+shu1000; printf("蜘蛛毒剑:%d\n",gong6n); printf("金币:%d\n",money); break; } else { printf("装备数不够,无法出售!\n"); break; } case 6: printf("请问您要出售几件?\n"); scanf("%d",&shu); if(gong4n>=shu) { gong4n=gong4n-shu; money=money+shu1500; printf("尚方宝剑:%d\n",gong4n); printf("金币:%d\n",money); break; } else { printf("装备数不够,无法出售!\n"); break; } case 7: printf("请问您要出售几件?\n"); scanf("%d",&shu); if(gong5n>=shu) { gong5n=gong5n-shu; money=money+shu3000; printf("皮卡大剑:%d\n",gong5n); printf("金币:%d\n",money); break; } else { printf("装备数不够,无法出售!\n"); break; } case 8: printf("请问您要出售几件?\n"); scanf("%d",&shu); if(fang1n>=shu) { fang1n=fang1n-shu; money=money+shu240; printf("布衣:%d\n",fang1n); printf("金币:%d\n",money); break; } else { printf("装备数不够,无法出售!\n"); break; } case 9: printf("请问您要出售几件?\n"); scanf("%d",&shu); if(fang2n>=shu) { fang2n=fang2n-shu; money=money+shu500; printf("鳞甲:%d\n",fang2n); printf("金币:%d\n",money); break; } else { printf("装备数不够,无法出售!\n"); break; } case 10: printf("请问您要出售几件?\n"); scanf("%d",&shu); if(fang7n>=shu) { fang7n=fang7n-shu; money=money+shu1000; printf("战斗马甲:%d\n",fang7n); printf("金币:%d\n",money); break; } else { printf("装备数不够,无法出售!\n"); break; } case 11: printf("请问您要出售几件?\n"); scanf("%d",&shu); if(fang3n>=shu) { fang3n=fang3n-shu; money=money+shu800; printf("重甲:%d\n",fang3n); printf("金币:%d\n",money); break; } else { printf("装备数不够,无法出售!\n"); break; } break; case 12: printf("请问您要出售几件?\n"); scanf("%d",&shu); if(fang6n>=shu) { fang6n=fang6n-shu; money=money+shu2000; printf("石凯甲:%d\n",fang6n); printf("金币:%d\n",money); break; } else { printf("装备数不够,无法出售!\n"); break; } case 13: printf("请问您要出售几件?\n"); scanf("%d",&shu); if(fang4n>=shu) { fang4n=fang4n-shu; money=money+shu*1500; printf("传说圣甲:%d\n",fang4n); printf("金币:%d\n",money); break; } else { printf("装备数不够,无法出售!\n"); break; }
case 14: printf("请问您要出售几件?\n"); scanf("%d",&shu); if(fang5n>=shu) { fang5n=fang5n-shu; money=money+shu3000; printf("金龙铠:%d\n",fang5n); printf("金币:%d\n",money); break; } else { printf("装备数不够,无法出售!\n"); break; } case 15: printf("请问您要出售几颗?"); scanf("%d",&shu); if(strongman_arm>=shu) { strongman_arm=strongman_arm-shu; money=money+shu4000; printf("巨龙晶石:%d\n",strongman_arm); printf("金币:%d\n",money); } else{ printf("晶石数不够,无法出售!\n"); break; } break; case 0: break; break; default: printf("没有该装备,无法出售!\n"); break; } break; case 5: int yewai; while(1){ puts("="); printf("要去哪冒险呢?");system("color 8c"); printf("\n\n"); cout<<"1,神秘沼泽 危险程度:★\n\n";Sleep(50);system("color 8c"); cout<<"2,星耀草原 危险程度:★★★\n\n";Sleep(50); cout<<"3,诡异森林 危险程度:★★★\n\n";Sleep(50); cout<<"4,荒漠矿场 危险程度:★★★★\n\n";Sleep(50); cout<<"5,炽热炎洞 危险程度:★★★★★\n\n";Sleep(50); cout<<"6,皮卡营地 危险程度:★★★★★★\n\n";Sleep(50); cout<<"7,花朵宫殿 危险程度:★★★★★★\n\n";Sleep(50); cout<<"8,熔岩龙穴 危险程度:★★★★★★★\n\n";Sleep(50); cout<<"9,凋零宇宙 危险程度:★★★★★★★★\n\n";Sleep(50); cout<<"0,离开\n";Sleep(150); system("color 8c"); puts("="); scanf("%d",&yewai); switch(yewai) { case 1: place_sign=place.forest1; s=SuiJi(); if(s<7) { battle=1; guai=xiyi; printf("%s扑了过来!\n\n\n",guai.name); BattleAct(); } else if(s<9) { battle=1; guai=witch; printf("%s扑了过来!\n\n\n",guai.name); BattleAct(); } else { printf("这里安全\n\n\n"); //不用调用OAct函数,会自动执行OAct函数; } break; case 3: place_sign=place.forest2; s=SuiJi(); if(s<4) { battle=1; guai=witch; printf("%s扑了过来!\n\n\n",guai.name); BattleAct(); } else if(s<7) { battle=1; guai=strongman; printf("横冲直撞的%s扑了过来!\n\n\n",guai.name); BattleAct(); } else { battle=1; guai=zhizhu; printf("可怕的%s爬了过来!\n\n\n",guai.name); BattleAct(); } break; case 5: place_sign=place.forest3; s=SuiJi(); if(s<=3){ battle=1; guai=strongman; printf("横冲直撞的%s扑了过来!\n\n\n",guai.name); BattleAct(); } else if(s<5){ battle=1; guai=huolong; printf("炽热的%s拍打着翅膀扑了过来!\n\n\n",guai.name); BattleAct(); } else if(s<8){ battle=1; guai=gl; printf("全身长满矿石的%s扑了过来!\n\n\n",guai.name); BattleAct(); }else{ battle=1; guai=zhizhu; printf("可怕的%s扑爬了过来!\n\n\n",guai.name); BattleAct(); } break; case 2: place_sign=place.grass1; s=SuiJi(); if(s<=3){ battle=1; guai=bee; printf("%s扑了过来!\n\n\n",guai.name); BattleAct(); } else if(s<5){ battle=1; guai=horse; printf("%s扑了过来!\n\n\n",guai.name); BattleAct(); }else if(s<8){ battle=1; guai=ymr; printf("横冲直撞的%s扑了过来!\n\n\n",guai.name); BattleAct(); }else{ battle=1; guai=nz; printf("帅气但令人讨厌的%s向你开枪!\n\n\n",guai.name); BattleAct(); } break; case 4: place_sign=place.grass2; s=SuiJi(); if(s<5){ battle=1; guai=horse; printf("%s扑了过来!\n\n\n",guai.name); BattleAct(); } else if(s<7){ battle=1; guai=lion; printf("%s举着尚方宝剑拦住了你!\n\n\n",guai.name); BattleAct();} else{ battle=1; guai=gl; printf("全身长满矿石的%s扑了过来!\n\n\n",guai.name); BattleAct(); } break; case 6: s=SuiJi(); if(s<7){ battle=1; guai=pika; printf("你感到了强烈的电流涌入全身,%s走了过来!\n\n\n",guai.name); BattleAct(); } else if(s<9){ battle=1; guai=dapika; printf("天空一声巨响,三道闪电劈到%s的身上,%s手持雷霆之刃冲了过来!\n\n\n",guai.name,guai.name); BattleAct(); } else{ printf("这里安全\n\n\n"); } break; case 8: s=SuiJi(); if(s<=3) { battle=1; guai=cl; printf("一条飞龙横卧洞内,你定睛一看,是%s扑了过来!\n\n\n",guai.name); BattleAct(); } else if(s<=8 && s>=4) { battle=1; guai=huolong; printf("炽热的%s拍打着翅膀扑了过来!\n\n\n",guai.name); BattleAct(); } else { battle=1; guai=jl; printf("一条金光闪闪的飞龙盘旋空中,,是传说中的%s扑了过来!\n\n\n",guai.name); BattleAct(); } break; case 7: place_sign=place.grass3; s=SuiJi(); if(s<5){ battle=1; guai=lion; printf("%s举着尚方宝剑拦住了你!\n\n\n",guai.name); BattleAct(); } else if(s<7||boss10){ battle=1; if(strongman_arm>=1){ printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨龙晶石我要了,公主你也别想带走!\n\n\n"); guai=bossno1; printf("瞬间,你被一团黑雾笼罩,你被拉入了凋零幻境,%s向你发起攻击!\n\n\n",guai.name); BattleAct(); } else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨龙晶石,我可以告诉你公主的下落哦~\n\n\n"); } else{ battle=1; guai=nz; printf("帅气但令人讨厌的%s向你开枪!\n\n\n",guai.name); BattleAct(); } break; case 9: s=SuiJi(); if(diaolingxinhave!=0){ if(s1&&boss20){ battle=1; guai=dlfb; printf("一个巨大的黑暗物体,周围环绕着大量的由破碎方块组成的黑色颗粒云环的%s向你发起攻击!\n\n\n",guai.name); BattleAct(); }else if(s>=2 && s<=4) { battle=1; guai=dlkl; printf("手持凋零剑的黑色凶恶%s扑了过来!\n\n\n",guai.name); BattleAct(); } else if(s>=5&&s<=7){ battle=1; guai=gst; printf("一个巨大的触手向你打来,你挡了下来%s扑了过来!\n\n\n",guai.name); BattleAct(); } else{ battle=1; guai=dljs; printf("一只巨大的猛兽%s冲了过来!\n\n\n",guai.name); BattleAct(); } }if(diaolingxinhave0){ cout<<"你没有击败过凋零女巫,请去花朵宫殿击败凋零女巫。" <<endl; } break; if(yewai!=0) { printf("该区域为未知区域,无法进入。\n\n\n");system("color 8E"); break; } } if(yewai==0) { break; printf("已离开荒野。");system("color 8E"); } }
} break;
case 2: ChooseWupin(); break; //显示道具,并可以使用. case 3: //对话选项 if(place_signplace.bar) { printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); system("color 8E");//显示对话人物 switch(scanf("%d",&choose_number),choose_number) { case 1: printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");system("color 8E"); break; case 2: if(fang1n<1&&gong1n<1) { printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");system("color 8E"); printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name); gong1n++; fang1n++; } else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");system("color 8E"); break; case 3: printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,伏特加80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");system("color 8E"); choose_number=1; while(choose_number) { switch(scanf("%d",&choose_number),choose_number){ case 1: if(money<25){ printf("钱不够!");system("color 8E"); } else { if(player.health+20<=player.max_health){ printf("HP+20.");system("color 8E"); money-=25; player.health+=20; } else{ printf("HP满了");system("color 8E"); player.health=player.max_health; } } break; case 2: if(money<80){ printf("钱不够!");system("color 8E"); } else{ if(player.health+50<=player.max_health){ printf("HP+50.");system("color 8E"); money-=80; player.health+=50; } else{ printf("HP满了");system("color 8E"); player.health=player.max_health; } } break; case 3: if(money<150){ printf("钱不够!");system("color 8E"); } else{ if(player.health+100<=player.max_health){ printf("HP+100.");system("color 8E"); money-=150; player.health+=100; } else{ printf("HP满了");system("color 8E"); player.health=player.max_health; } } break; case 0: printf("下次再来!\n");system("color 8E"); break; default: printf("输入错误\n\n\n");system("color 8E"); break; } break; } break; case 4: printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");system("color 8E"); int mai; scanf("%d",&mai); if(mai1){ printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");system("color 8E"); int dongxi; scanf("%d",&dongxi); switch(dongxi){ case 1: if(money>=100&&cao<6){ cao++; money=money-100; printf ("止血草+1\n");system("color 8E"); } else{ printf("钱不够!\n");system("color 8E"); } break; case 2: if(money>=150&&jijiubao<10){ jijiubao++; money=money-150; printf ("急救包+1\n");system("color 8E"); } else{ printf("钱不够!\n");system("color 8E"); } break; case 3: if(money>=250&&baiyao<10){ baiyao++; money=money-250; printf ("云南白药+1\n");system("color 8E"); } else{ printf("钱不够!\n");system("color 8E"); } break; case 4: if(money>=400&&superbaiyao<10){ superbaiyao++; money=money-400; printf ("超级云南白药+1\n");system("color 8E");
} else{ printf("钱不够!\n");system("color 8E"); } break; case 5: if(money>=150){ jingyancao++; money=money-150; printf ("经验草+1\n");system("color 8E"); } else{ printf("钱不够!\n");system("color 8E"); } break; case 6: if(money>=300){ jingyanbao++; money=money-300; printf ("经验包+1\n");system("color 8E"); } else{ printf("钱不够!\n");system("color 8E"); } break; case 7: if(money>=500){ jingyanshi++; money=money-500; printf ("经验石+1\n");system("color 8E"); } else{ printf("钱不够!\n");system("color 8E"); } break; } case 0: printf("金币:%d\n",money);system("color 8E"); printf("再见,欢迎下次再来!\n");system("color 8E"); break;
} if(mai2){ printf("药品商人:去去去,老子没时间陪你聊。\n");system("color 8E"); } } } else if(place_signplace.hotel) printf("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n"); else printf("这里好像没人可以聊天\n\n\n");system("color 8E"); break; case 4: DisplayState(); break; //显示状态 case 5: //装备 printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,粗制石剑:%d个 4,碧血战锤:%d个 5,蜘蛛毒剑:%d个 6,尚方宝剑:%d个 7,雷霆之刃:%d个 8,X尚方宝剑X:%d个 9,命令之剑:%d个\n\n\n",gong1n,gong2n,gong7n,gong3n,gong6n,gong4n,gong5n,gong4Xn,mgongn);system("color 8E"); printf("防御装备: 10,布衣:%d个 11,鳞甲:%d个 12,战斗马甲:%d个 13,重甲:%d个 14,石铠甲:%d个 15,传说圣甲:%d个 16,金龙铠:%d个 17,X传说圣甲X:%d个 18,命令之甲:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang7n,fang3n,fang6n,fang4n,fang5n,fang4Xn,mfangn);system("color 8E"); printf("选择要装备的武器或防具:\n\n\n");system("color 8E"); switch(scanf("%d",&choose_number),choose_number){ case 1: if(gong1n>=1){ printf("拿起了匕首\n\n\n");system("color 8E"); gong=gong1; strcpy(gongname,"匕首");system("color 8E"); } else printf("你没有匕首可以装备\n\n\n");system("color 8E"); break; case 2: if(gong2n>=1){ printf("拿起了西洋剑\n\n\n");system("color 8E"); gong=gong2; strcpy(gongname,"西洋剑");system("color 8E"); } else printf("你没有西洋剑可以装备\n\n\n");system("color 8E"); break; case 3: if(gong7n>=1){ printf("拿起了粗制石剑\n\n\n"); gong=gong7; strcpy(gongname,"粗制石剑"); } else printf("你没有粗制石剑可以装备\n\n\n"); break; case 4: if(gong3n>=1){ printf("拿起了碧血战锤\n\n\n"); gong=gong3; strcpy(gongname,"碧血战锤"); } else printf("你没有碧血战锤可以装备\n\n\n"); break; case 5: if(gong6n>=1){ printf("拿起了蜘蛛毒剑\n\n\n"); gong=gong6; strcpy(gongname,"蜘蛛毒剑"); } else printf("你没有蜘蛛毒剑可以装备\n\n\n"); break; case 6: if(gong4n>=1){ printf("拿起了尚方宝剑\n\n\n"); gong=gong4; strcpy(gongname,"尚方宝剑"); } else printf("你没有尚方宝剑可以装备\n\n\n"); break; case 7: if(gong5n>=1){ printf("拿起了雷霆之刃\n\n\n"); gong=gong5; strcpy(gongname,"雷霆之刃"); } else printf("你没有雷霆之刃可以装备\n\n\n"); break; case 8: if(gong4Xn>=1){ printf("拿起了X尚方宝剑X\n\n\n"); gong=gong4X; strcpy(gongname,"X尚方宝剑X"); } else printf("你没有X尚方宝剑X可以装备\n\n\n"); break; case 9: if(mgongn>=1){ printf("拿起了命令之剑\n\n\n"); gong=mgong; strcpy(gongname,"命令之剑"); } else printf("你没有命令之剑可以装备\n\n\n"); break; case 10: if(fang1n>=1){ printf("穿上了布衣\n\n\n"); fang=fang1; strcpy(fangname,"布衣"); } else printf("你没有布衣可以装备\n\n\n"); break; case 11: if(fang2n>=1){ printf("穿上了鳞甲\n\n\n"); fang=fang2; strcpy(fangname,"鳞甲"); } else printf("你没有鳞甲可以装备\n\n\n"); break; case 12: if(fang7n>=1){ printf("穿上了战斗马甲\n\n\n"); fang=fang7; strcpy(fangname,"战斗马甲"); } else printf("你没有战斗马甲可以装备\n\n\n"); break; case 13: if(fang3n>=1){ printf("穿上了重甲\n\n\n"); fang=fang3; strcpy(fangname,"重甲"); } else printf("你没有重甲可以装备\n\n\n"); break; case 14: if(fang6n>=1){ printf("穿上了石铠甲\n\n\n"); fang=fang6; strcpy(fangname,"石凯甲"); } else printf("你没有石凯甲可以装备\n\n\n"); break; case 15: if(fang4n>=1){ printf("穿上了传说圣甲\n\n\n"); fang=fang4; strcpy(fangname,"传说圣甲"); } else printf("你没有传说圣甲可以装备\n\n\n"); break; case 16: if(fang5n>=1){ printf("穿上了金龙铠\n\n\n"); fang=fang5; strcpy(fangname,"金龙铠"); } else printf("你没有金龙铠可以装备\n\n\n"); break; case 17: if(fang4Xn>=1){ printf("穿上了X传说圣甲X\n\n\n"); fang=fang4X; strcpy(fangname,"X传说圣甲X"); } else printf("你没有X传说圣甲X可以装备\n\n\n"); break; case 18: if(mfangn>=1){ printf("穿上了命令之甲\n\n\n"); fang=mfang; strcpy(fangname,"命令之甲"); } else printf("你没有命令之甲可以装备\n\n\n"); break; case 0: printf("未更换装备\n\n\n"); break; default: printf("change error!"); } break; case 6: printf(" 您好,欢迎您玩斗破苍穹(苍穹世界)。"); cout<<"为了给您更好的游戏体验,";Sleep(250); cout<<"zty时不时会优化本游戏,";Sleep(250); cout<<"优化后会尽快发布在网上。";Sleep(250); cout<<"关于外挂方面,";Sleep(250); cout<<"开启外挂的方式是设定勇者姓名时,";Sleep(250); cout<<"输入";Sleep(250); cout<<"“";Sleep(250); cout<<"你";Sleep(250); cout<<"爹";Sleep(250); cout<<"”";Sleep(250); cout<<"(不包括双引号)。";Sleep(250); cout<<"我们在";Sleep(250); cout<<"2.";Sleep(250); cout<<"11.";Sleep(250); cout<<"1";Sleep(250); cout<<"版本内容";Sleep(250); cout<<"的基础上进行添加,";Sleep(250); cout<<"主要内容为新的开始界面和";Sleep(250); cout<<"新一次性武器 毁灭炸弹,";Sleep(250); cout<<"已更新完毕,。";Sleep(250); cout<<"希望大家喜欢。";Sleep(250); cout<<"在这里要感谢";Sleep(250); cout<<"吴";Sleep(250); cout<<"昊";Sleep(250); cout<<"同学,";Sleep(250); cout<<"他给了我许多宝贵的建议,";Sleep(250); cout<<"谢";Sleep(250); cout<<"谢";Sleep(250); cout<<"。\n";Sleep(250); system("color 8E"); break; case 0: printf("确定退出游戏?(Y/N)\n\n\n");system("color 8E"); getchar(); proof=getchar(); if(proof=='y'||proof=='Y'){ printf("按回车退出");system("color 8E"); getchar(); return; } else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n"); else printf("继续!\n\n\n"); break; case 8: printf("合成台: 0:退出\n\n");system("color 8E"); cout<<"命令之书:"<<mingshu<<"\n1: 命令之剑 需要材料:1X尚方宝剑X + 3命令之书\n\n";Sleep(150); cout<<"2:X尚方宝剑X 需要材料:1* 尚方宝剑 + 1命令之书\n\n";Sleep(150); cout<<"3: 命令之甲 需要材料:1X传说圣甲X + 3命令之书\n\n";Sleep(150); cout<<"4:X传说圣甲X 需要材料:1 传说圣甲 + 1命令之书\n\n";Sleep(150); cout<<"5: 毁灭炸弹 需要材料:5手抛原子弹 + 3命令之书\n\n";Sleep(150); cin>>he; if(he1) if(he1&&gong4Xn>=1&&mingshu>=3){ gong4Xn--; mingshu-=3; mgongn++; cout<<"恭喜获得命令之剑\n"; }else cout<<"材料不足\n\n"; if(he2) if(he2&&gong4n>=1&&mingshu>=1){ gong4n--; mingshu--; gong4Xn++; cout<<"恭喜获得X尚方宝剑X\n"; }else cout<<"材料不足\n\n"; if(he3) if(he3&&fang4Xn>=1&&mingshu>=3){ fang4Xn--; mingshu-=3; mfangn++; cout<<"恭喜获得命令之甲\n"; }else cout<<"材料不足\n\n"; if(he4) if(he4&&fang4n>=1&&mingshu>=1){ fang4n--; mingshu--; fang4Xn++; cout<<"恭喜获得X传说圣甲X\n"; }else cout<<"材料不足\n\n"; if(he5) if(he5&&yuanzidan>=5&&mingshu>=3){ yuanzidan-=5; mingshu-=3; zhadan++; cout<<"恭喜获得毁灭炸弹\n"; }else cout<<"材料不足\n\n"; if(he0) break; break; case 7: int mi; cout<<"===【后台 开挂 测试Bug】======\n请输入密码=【想要后台密码问郑桐羽,只能输数字,否则死循环】*=\n密码:"; cin>>mi; if(mi%201209130&&mi!=0){ cout<<"输入正确!\n欢迎进入后台!\n后台服务:\n=================\n1.金币加999999\n2.血量上限加9999\n3.现有血量加9999\n4.攻击加9999\n5.防御加9999\n0.退出\n=======================\n输入>>> "<<endl; cin>>htsr; if(htsr1){ cout<<"成功获得效果 *金币加9999\n"; money+=999999; } if(htsr2){ cout<<"成功获得效果 *血量加9999\n"; player.health+=9999; } if(htsr3){ cout<<"成功获得效果 *血量上限加9999\n"; player.max_health+=9999; } if(htsr4){ cout<<"成功获得效果 *攻击加9999\n"; player.attack+=9999; } if(htsr5){ cout<<"成功获得效果 *防御加9999\n"; player.defense+=9999; } if(htsr0){ cout<<"成功退出\n"; continue; } } else{ cout<<"输入错误!请检查!"<<endl; continue; }
break;
} } } void DisplayState() { printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health); printf("武器: %s 防具: %s \n\n\n",gongname,fangname); printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money); } void BattleAct() { while(1) { puts("============================================================================="); printf("要怎么办?\n\n\n 1,攻击 2,使用物品 3,查看状态 4,逃跑\n\n\n"); switch(scanf("%d",&choose_number),choose_number) { case 1: s=SuiJi(); printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3); guai.health-=player.attack+s+gong-guai.defense/3; if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数 else continue; case 2: ChooseWupin(); break; //选择物品,可以使用,战斗中允许使用攻击性物品 case 3: DisplayState(); break; //显示状态 case 4: s=SuiJi(); if(s<4) //40%的概率可以逃跑 { printf("%s逃跑了~\n\n\n",player.name); battle=0; return; } else printf("%s逃跑失败!\n\n\n",player.name); break; default: printf("输入错误,重新输入!\n\n\n"); } } } void printf(char *p) { while(1) { if(*p!=0) printf("%c",*p++); else break; Sleep(100); } }